[aha] PLAYLIST. PLAYING GAMES, MUSIC, ART

Luisa Valeriani lvaleriani a fastwebnet.it
Sab 12 Dic 2009 10:35:41 CET


Iniziativa davvero interessante, con cui mi sento in totale sintonia.  
Anch'io nel mio libro sui performers faccio ovviamente riferimento al  
Black Mountain College e a Cage, e all'evento del 1968, Reunion,  
Duchamp + Cage + David tudor + Shigeko Kubota...
Uno studio complessivo sulle relazioni arte-musica in questo senso era  
assolutamente necessario, e non stupisce che sia stato Domenico a  
proporlo. C'è già un catalogo o è in via di preparazione?
Congratulazioni e in bocca al lupo
lv


Il giorno 11/dic/09, alle ore 15:34, Domenico Quaranta ha scritto:

> FOR IMMEDIATE RELEASE
>
>
> PLAYLIST.  PLAYING GAMES, MUSIC, ART
>
> CURATOR: Domenico Quaranta
> DATES: 18.12.2009 – 17.05.2010
> VENUE: Mediateca Expandida de LABoral Centro de Arte y Creación
> Industrial (Los Prados, 121, 33394 Gijón - Asturias)
> MORE INFOS: www.laboralcentrodearte.org
>
> ARTISTS:
>
> Paul B. Davis (UK), Jeff Donaldson / NoteNdo (DE), Dragan Espenschied
> (DE), Gino Esposto / Micromusic.net (CH), Gijs Gieskes (NL), André
> Gonçalves (PT), Mike Johnston / Mike in Mono (UK), Joey Mariano /
> Animal Style (US), Raquel Meyers (SP), Mikro Orchestra (PL), Don
> Miller / No-carrier (US), Jeremiah Johnson / Nullsleep (US), Tristan
> Perich (US), Rabato (SP), Gebhard Sengmüller (AT), Alexei Shulgin
> (RU), Paul Slocum (USA), Tonylight (IT), VjVISUALOOP (IT).
>
> CATALOGUE:
>
> Texts by Matteo Bittanti, Kevin Driscoll and Joshua Diaz, Ed Halter,
> Domenico Quaranta. Music CD included.
>
> ---
>
> Along the Twentieth Century, music has often been the driving force
> behind crucial innovations in visual arts, and the starting point for
> many artists. Without forgetting the role played by music in the
> development of abstract art, it was mainly during the Sixties that
> music provided a fertile ground for new approaches, new theories, new
> art forms, new aesthetics. John Cage was a musician working with
> artists and engineers. The very first performance (the Untitled Event
> at Black Mountain College in 1952) was a musical event, such as many
> Fluxus events during the Sixties. Furthermore, Fluxus adopted music
> notation for its peculiar “scores”. It was thinking to music that
> Umberto Eco first introduced the concept of “opera aperta”. And at the
> very beginning of Video Art lies the manipulation of the electronic
> signal, first experimented by Nam June Paik in music.
> PLAYLIST is an exhibition that wants to explore the role played by
> music in the adoption and manipulation, since the mid Nineties, of
> obsolete, digital as well as analogue, technologies: vinyls, old
> computers, game platforms and alikes. It's our feeling, on the one
> hand, that electronic music culture has been of great importance for
> the development of low-tech, home-based media art; and, on the other
> hand, that – such as for the early Video Art – the manipulation of the
> digital stream is mainly grounded in musical research.
> The core of PLAYLIST will be the exploration of the “8bit movement”,
> spread out from the manipulation of obsolete game technologies in
> order to create new instruments to play music. The show will
> demonstrate that the retrogaming phenomenon in visual arts can be
> considered an outfit of a pretty musical phenomenon, that in a bunch
> of years spread out all over the world through festivals and clubs,
> occasionally influencing mainstream musicians; and that visual and
> musical research progressed on parallel paths, in the quest for lo-res
> sounds and aesthetics, synthetic colors and notes. For the first time,
> retro-gaming will be explored through the lens of musical production
> and distribution, displaying not only tracks, but instruments, tools,
> softwares and hardwares, skins and graphics, but also discographies,
> platforms and communities. Thus, PLAYLIST will serve as a starting
> point for an archive / collection of materials produced by artists and
> musicians, and as a relational context where visitors can practice
> with tools produced by artists, and take part in workshops, lectures,
> improvised performances.
> Furthermore, PLAYLIST will try to provide a context for this kind of
> research, not necessarily game related, selecting seminal projects and
> artists that helped forging the conceptual frame in which retro-gaming
> took place.
>
> ---
>
> Domenico Quaranta
>
> web. http://domenicoquaranta.com/
> email. info at domenicoquaranta.com
> mob. +39 340 2392478
> skype. dom_40
>
>
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