[aha] Master Digital Environment Design + Xtend3dLab a
FuorisaloneMilano2008
Isabella Bordoni
isabella.bordoni at tin.it
Thu Apr 17 15:07:20 CEST 2008
In occasione di Fuorisalone 2008 Milano,
NABASUTRA
Master Digital Environment Design presenta HYPERWISH. Move Around
Desire.
presso Naba, aula 14.2 _ edificio Amaranto
venerdì 18 aprile dalle 18.00 alle 22.00 e sabato 19 aprile dalle
18.00 alle 24.00
Xtend3dLab presenta VIP_csc
presso Naba, aula 15_edificio Amaranto
venerdì 18 aprile dalle 18.00 alle 22.00 e sabato 19 aprile dalle
18.00 alle 24.00
il Master Digital Environment Design e Xtend3dLab, unitamente alla
Scuola di Nuove Tecnologie dell'Arte - Media Design
dedicano idealmente questi lavori a Edward Lorenz, il padre della
Teoria del caos scomparso ieri
__________________________________________________________
HYPERWISH. Move Around Desire.
Alessio Chierico - Silvia Corna - Nima Hajihosseini - Giulia
Martinucci - Cüney Özsekes - Fabio Pelegalli - Silvia Riva - Ambhika
Samsen - Machiel Vellhamp - Mariangela Zarriello
Il desiderio è da sempre considerato una delle sfere di maggiore
intimità della persona, un'intimità chiusa in se stessa, che
raccoglie il sogno di un'illusione. Ma cosa succede se sono i nuovi
media a raccogliere, catalizzare e presentare i nostri intenti in un
unico spazio? Questa è la sfida che l'installazione Hyperwish. Move
around desire si propone: costruire un iper-desiderio collettivo, un
ponte tra la dimensione fisica più intima (simbolizzata dalla
postazione dell'input) e quella sociale della rete globale
(simbolizzata dalla interazione con una sfera). I fruitori possono
infatti inserire un loro desiderio tramite una tastiera posizionata
all'interno dell'ambiente dell'intimità (o da remoto, tramite un sito
web). Tutti i desideri raccolti vengono poi scomposti e riuniti in un
database, che si trasforma in un "archivio sensibile" che la macchina
deve trattare. In un secondo spazio, su tre schermi, le
visualizzazioni in 3D rendono visibili/sensibili le relazioni
semantiche delle singole parole, relazioni che normalmente sfuggono
alla coscienza immediata. La sfera al centro degli schermi funziona
da "joystick" per navigare in questo "universo del desiderio". Grazie
all'interazione con la sfera, è infatti possibile, in tempo reale,
soffermarsi sul proprio desiderio o su quello altrui,
osservare le costellazioni semantiche che si creano, riflettere sulla
"censura" (in)volontariamente operata della macchina, e, forse,
riconsiderare i presupposti della propria, iniziale intenzionalità.
Il desiderio in uscita (dalla macchina e dall'installazione) sarà
ancora lo stesso?
Desire has always been considered one of the most intimate spheres of
mankind: a kind of intimacy locked up in itself, containing the dream
of an illusion. But what if the languages powered by the new media
tell our dreams? What if the new media gather and display our
intentions in a single space? This is the challenge of Hyperwish Move
around desire: to build a collective hyper-desire, a bridge between
the most intimate physical dimension (symbolized by the input
station) and the social one of the global network (symbolized by the
interaction with the sphere). Users can put in a personal desire
through a keyboard placed within the intimacy environment (or
remotely, through the website). All the desires gathered are then
broken down and re-united in a database, which is turned into a
"sensible archive", processed by the machine. In a second space, the
3D visualizations onto three screens make visible/sensible semantic
relations among words that normally escape awareness. The sphere
works as a "joystick" to navigate this "universe of desire". Its
swing, worked by the direct action of users, determines, in real
time, the perspective of visualization of the projections. Thanks to
the interaction with the sphere, users can linger on their desire or
on someone else's, look at their semantic constellation, reflect on
the "censure" (un)willingly operated by the machine, and perhaps
reconsider the assumption at the basis of their own first intention.
Will the final desire (at the end of the process and at the end of
the installation experience) be the same?
__________________________________________________________
V.I.P.: Virtual Identity Process interactive exhibition
The installation gives the chance to human and digital identity to
meet each other in an interactive environment where the physical and
the virtual side of both entities are compared. The interactive
system is alimented by a Web connection and it has video and audio
components that generate them self in real time from the users
physical interaction and from their virtual interaction on the Web.
The installation consists into two layers: a vertical (frontal
projection) and a horizontal one (sensible screen/table). They are
both connected with the Net activity.Frontal projection: The user
jumps into the system typing his name on a keyboard. Web interaction
visual design: The name generates a Web sites referred to his
identity on the Net) manipulated into a creative pattern. Web
interaction sound design: a sounds carpet is generated by the
quantity and the quality of data, so by the database nature generated
in real time. Sensible screen/table: The user interacts with the
table surface generating and manipulating information with his hands.
Web interaction visual design: on the table all the Web sites
researches, referred to the visitors, are traslated into a virtual
map made by all the IP numbers activeted. The users can interact
collectively, generating repulsive and attractive power, opening
passages throught the Net flux, sharing and scattering virtual
identity fragments. Web interaction sound design: the quadrifonic
audio component immerge the visitors in sounds sensations generated
by the quality and the power of their interaction with the system.
V.I.P. tries to express the real life social networking desire. It
wants to show the technological and Net system power to stimulate new
communication relationships, with any hierarchy order, inspired by
the collective sense of sharing the contemporary world.
CREDITS
Xtend3d Lab
Web interaction: Giorgio Rinolfi, Giulia Trapanotti, Fabrizio Varriale
Web interaction sound design: Emanuele Lomello
Communication Manager: Giada Totaro
Web and graphic design: Fatima Bianchi, Elena
Dinovska, Alisa Lebedeva
In collaborazione con:
Software Motion Trackin by Orf Quarenghi
Consulenza Java: Studio Homa
Consulenza VVVV/Math: Gianluca Casati (Art3ch)
__________________________________________________________
NABA (Nuova Accademia di Belle Arti) si trova in via C.Darwin 20, Milano
raggiungibile con la metro MM2 (linea verde), fermata Romolo; anche
con tram 47, 90, 91
http://maps.google.com/maps?q=Via+Carlo+Darwin+20,+Milan,+Lombardy+21043
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